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Openttd percentage transported
Openttd percentage transported






openttd percentage transported
  1. #Openttd percentage transported how to
  2. #Openttd percentage transported full
  3. #Openttd percentage transported software

Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button (ctrl includes shared order vehicles).Add setting to disable mass action buttons for top-level vehicle lists.Add a setting for whether to open the new vehicle GUI when share-cloning.Add a setting to include the train length and group name in the vehicle details window.Add a menu item to the vehicle list to assign all listed vehicles to a new group.Add buttons to collapse/expand all groups.Add news/advice setting to warn if no depot order in vehicle schedule.Open train vehicle details window on total cargo tab if shift pressed.Add settings to disable vehicle expiry and introduction after the given years.Add client setting for vehicle naming scheme.Cargo type filter in vehicle list windows.Add shift-clicking on vehicle depot button to select specific depot.Send vehicles which need auto-renewing due to age, for servicing, even if breakdowns are off and no servicing if no breakdowns is on.Allow NewGRF ships to carry more than one cargo.Vehicles visible in tunnels (transparency setting).Add setting to allow placing docks under bridges.Add setting to allow placing road/tram stops under bridges.Add setting to allow placing all NewGRF objects under bridges, even when it would not otherwise be allowed by the GRF.Add setting to allow placing NewGRF rail stations under bridges, when the GRF doesn't specify whether or not it can be placed under bridges.Allow building rail stations under bridges, subject to height/clearance and bridge pillar limitations.Chunnels (tunnels under bodies of water).Only show level crossing overlay sprites on the outsides of multi-track crossings when using both adjacent and safer crossings settings.Trains break down after colliding with a road vehicle.Add setting to enable improved level crossing safety.Prevent road vehicles from being stopped on level crossings.Allow changing road vehicle driving side when all road vehicles are in depots.Allow road vehicle go to station/waypoint orders to have an associated required stop/bay/waypoint direction.Add a setting to disable road vehicles from passing through each other when blocked for an extended period of time.Add a setting to turn off road vehicles slowing in curves.Add setting for default road/tram types.Improve road vehicle pathfinding when multiple vehicles are simultaneously heading to a station with multiple bay/stop entrances.Disallow ordering ordinary road vehicles to tram depots and vice versa.Add setting to control road vehicle re-routing on road layout changes.Add setting to allow articulated road vehicles to overtake other vehicles.One-way road and road vehicle overtaking enhancements.Add setting for rail depot maximum speed.Add client setting to show the introduction year for train wagons.Remember the last-used signal type between games.Add client setting to show all signals using the default baseset sprites.This requires a NewGRF which supports this and realistic train braking. Add a setting for whether to pathfind up to back of a one-way path signal.Add setting to sort track types by category and speed.

#Openttd percentage transported full

  • Add information about train full and empty loads and achievable speeds to the train info window.
  • Add a new train purchase window, where locomotive and wagons are in separate lists.
  • Add feature where trains adjust their speed to match the train in front to avoid stop-start behaviour.
  • Allow converting track type under trains when compatible with the new rail type.
  • In this mode, trains have a stopping distance and will reserve ahead accordingly, trains cannot stop instantly.
  • Add setting to enable flipping direction of all train types in depot.
  • Add news setting for trains waiting due to routing restrictions.
  • This is an alternative loading mode for freight trains for the case where the train is longer then the platform. These are not shown in the build signal window by default. See the guide on the wiki for more information. (Nearly all of the patches which are listed below have been modified, fixed or extended in some way, and so are not the same as the originals which are linked).

    #Openttd percentage transported how to

    See installation.md for instructions on how to install.

    openttd percentage transported

    See the wiki for guides on how to use some of the included features. The thread for this patchpack can be found here. See below for the original OpenTTD readme.

    #Openttd percentage transported software

    OpenTTD is licensed under the GNU General Public License version 2.0,īut includes some 3rd party software under different licenses. Game as closely as possible while extending it with new features. OpenTTD is a transport simulation game based upon the popular game Transport This is a collection of patches applied to OpenTTD








    Openttd percentage transported